Dasdak is a mobile commerce platform which allows large venues such as stadiums, convention centers, hotels and casinos to engage and capture their fans and customers through mobile applications to increase revenue and improve user experience. Dasdak offers many features such as mobile ordering, deals, photos, videos, CMS, events, fan engagement, advertising, waitlist, gaming, loyalty programs, hiring, scheduling, clock, payroll and inventory. Dasdak has found a strong market venue concessions. It operates in some venues, while licensing with others. Tracy McGrady is an investor and Reggie Love is an advisor.
Slow Carb Checker is an Alexa Skill designed to allow Amazon Echo users to ask Alex to check if certain foods or drinks is allowed on the Slow Carb Diet. The AWS Lambda process is developed using Node.js and references a 3rd party food database to check user queries. Alexa Skill Kit handles all natural language processing and speech.
Flixy is a location-based and gamified photo sharing app which encourages users to snap photos at their current location to claim "cells" or blocks on a map. Users earn points in various ways such as photo counts, frequency of snaps, comments and stars received on snaps from the community. The map allows users to view and "time travel" through photos at any desired location.
Built with: iOS, Swift, XCode, Sketch, Firebase, GeoFire, Facebook API, Fabric, AWS S3, AWS SNS
Game Time Concepts is a sports technology platform co-founded in 2010 with Flip Saunders and his son Ryan who was also on the coaching staff. It was one of the first sports technology companies to leverage mobile technology and data analytics to achieve great efficiency and performance for basketball teams at all levels and especially the NBA. The core product is an application designed to be used on tablets right on the sidelines during games. The user uses the application to log various aspects and outcomes of the game. At any point the user can call on the proprietary and patented system to analyze the data to evaluate any given situation and make predictions.
SixZero is a community crowdsourced curated video website focused on short format content that can be consumed within 60 seconds. The goal was to allow users to engage content in a more concise manner in short periods of time. As a result, users view more content in a single session. The site was designed to be responsive on desktops, tablets, and mobile phones.
Shadow Room is a high-end lounge which opened in 2008 to much acclaim. Well-known for its high-tech amenities, Shadow Room was created to showcase how technology could elevate the level of service in the hospitality industry. I developed proprietary operation and management sotware to run the entire venue. The experience starts online with the customer on our website which has guest list management, online table reservations and event ticket purchase. Once in the venue, customers can order drinks and services from either their table through the touchscreens mounted on the wall or through their mobile phones via an app. Table hostesses can also take customer orders via a hostess ordering app. In the back of the house, our software operates everything from table service to all employee management including hiring, scheduling and payroll. Other admin features include CMS for the website, inventory, sales analytics and a CRM.
Absolute Addiction is a nightlife entertainment portal launched in 2001 and caters to almost 200,000 professionals in the Washington, DC Metro area. It was one of the first nightlife-focused websites in the country to really showcase how emerging technology could impact the industry. Features we have offered since launch include an event management system that supports real-time guest lists as well as ticket purchasing and validation. Online table reservations are also available. Absolute Addiction also features a social network for young professionals and nightlife patrons which allowed them to connect to send messages and share photos.
I founded and created Campus BookTrade to create a marketplace of students to disrupt the current campus book purchasing market. Each year students would have to goto the campus bookstore and purchase extremely expensive textbooks at full price. CampusBookTrade allowed the community of students to sell used books to each other at relatively low costs. Student themselves posted all their used books online in various searchable categories. Students interested in purchasing these used books could complete the transaction online.